Three party builds that carried me through Emberfall
Emberfall Chronicles gives you a lot of heroes and almost no guidance on how to combine them. I hit a wall around the third chapter where every ambush wiped half my team, and the fix was less about levels and more about composition.
My go-to build pairs a frontline defender with a healer who has crowd control. Lock down two enemies, soak the hits on one tank, and let your two damage dealers pick targets at their own pace. Boring, maybe, but it clears almost everything.
If you want something flashier, try a double-caster setup with a support who speeds up turns. It melts groups but folds fast if you get ambushed, so keep an escape item handy.
The one build I'd avoid is the all-rogue poison team everyone recommends online. It looks great on paper and falls apart against the armored enemies in the back half of the game. Trust me, I rerolled my whole party because of it.
Whatever you run, don't sell rare crafting materials. The late-game weapon tree needs a ton of them and they stop dropping once you're past the point where you'd want them.
